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Post by abakobo on Oct 10, 2019 7:56:48 GMT
I've started a new module called mijo. It is using mojo's syntax but rendering 2d gfx with the sdl2 2d accelerated API. (total WIP)
This allows apps to run under metal or direct3d(but 2d only). Solving the fear of Apple ditching openGL. And solving the issue that windows on ARM CPUs doesn't support openGL.
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